D (DIMSTYLE) Creates and modifies dimension styles
DAN (DIMANGULAR) Creates an angular dimension
DAR (DIMARC) Creates an arc length dimension
DBA (DIMBASELINE) Creates a linear, angular, or ordinate dimension from the baseline of the previous or selected dimension
DBC (DBCONNECT) Provides an interface to external database tables
DCE (DIMCENTER) Creates the center mark or the centerlines of circles and arcs
DCO (DIMCONTINUE) Creates a dimension that starts from an extension line of a previously created dimension
DCON (DIMCONSTRAINT) Applies dimensional constraints to selected objects or points on objects
DDA (DIMDISASSOCIATE) Removes associativity from selected dimensions
DDI (DIMDIAMETER) Creates a diameter dimension for a circle or an arc
DED (DIMEDIT) Edits dimension text and extension lines
DI (DIST) Measures the distance and angle between two points
DIV (DIVIDE) Creates evenly spaced point objects or blocks along the length or perimeter of an object
DJL (DIMJOGLINE) Adds or removes a jog line on a linear or aligned dimension
DJO (DIMJOGGED) Creates jogged dimensions for circles and arcs
DL (DATALINK) The Data Link pembicaraan box is displayed
DLU (DATALINKUPDATE) Updates data to or from an established external data link
DO (DONUT) Creates a filled circle or a wide ring
DOR (DIMORDINATE) Creates ordinate dimensions
DOV (DIMOVERRIDE) Controls overrides of system variables used in selected dimensions
DR (DRAWORDER) Changes the draw order of images and other objects
DRA (DIMRADIUS) Creates a radius dimension for a circle or an arc
DRE (DIMREASSOCIATE) Associates or re-associates selected dimensions to objects or points on objects
DRM (DRAWINGRECOVERY) Displays a list of drawing files that can be recovered after a kesibukan or system failure
DS (DSETTINGS) Sets grid and snap, polar and object snap tracking, object snap modes, Dynamic Input, and Quick Properties
DT (TEXT) Creates a single-line text object
DV (DVIEW) Defines parallel projection or perspective views by using a camera and target
DX (DATAEXTRACTION) Extracts drawing data and merges data from an external source to a data extraction table or external file
E
E (ERASE) Removes objects from a drawing
ED (DDEDIT) Edits single-line text, dimension text, attribute definitions, and feature control frames
EL (ELLIPSE) Creates an ellipse or an elliptical arc
EPDF (EXPORTPDF) Exports drawing to PDF
ER (EXTERNALREFERENCES) Opens the External References palette
EX (EXTEND) Extends objects to meet the edges of other objects
EXIT (QUIT) Exits the program
EXP (EXPORT) Saves the objects in a drawing to a different file format
EXT (EXTRUDE) Extends the dimensions of a 2D object or 3D face into 3D space
F
F (FILLET) Rounds and fillets the edges of objects
FI (FILTER) Creates a list of requirements that an object must meet to be included in a selection set
FS (FSMODE) Creates a selection set of all objects that touch the selected object
FSHOT (FLATSHOT) Creates a 2D representation of all 3D objects based on the current view
G
G (GROUP) Creates and manages saved sets of objects called groups
GCON (GEOCONSTRAINT) Applies or persists geometric relationships between objects or points on objects
GD (GRADIENT) Fills an enclosed area or selected objects with a gradient fill
GEO (GEOGRAPHICLOCATION) Specifies the geographic location information for a drawing file
H
H (HATCH) Fills an enclosed area or selected objects with a hatch pattern, solid fill, or gradient fill
HE (HATCHEDIT) Modifies an existing hatch or fill
HI (HIDE) Regenerates a 3D wireframe model with hidden lines suppressed
I
I (INSERT) Inserts a block or drawing into the current drawing
IAD (IMAGEADJUST) Controls the image display of the brightness, contrast, and fade values of images
IAT (IMAGEATTACH) Inserts a reference to an image file
ICL (IMAGECLIP) Crops the display of a selected image to a specified boundary
ID (ID) Displays the UCS coordinate values of a specified location
IM (IMAGE) Displays the External References palette
IMP (IMPORT) Imports files of different formats into the current drawing
IN (INTERSECT) Creates a 3D solid, surface, or 2D region from overlapping solids, surfaces, or regions
INF (INTERFERE) Creates a temporary 3D solid from the interferences between two sets of selected 3D solids
IO (INSERTOBJ) Inserts a linked or embedded object
J
J (JOIN) Joins similar objects to form a single, unbroken object
JOG (DIMJOGGED) Creates jogged dimensions for circles and arcs
L
L (LINE) Creates straight line segments
LA (LAYER) Manages layers and layer properties
LAS (LAYERSTATE) Saves, restores, and manages named layer states
LE (QLEADER) Creates a leader and leader annotation
LEN (LENGTHEN) Changes the length of objects and the included angle of arcs
LESS (MESHSMOOTHLESS) Decreases the level of smoothness for mesh objects by one level
LI (LIST) Displays property data for selected objects
LO (LAYOUT) Creates and modifies drawing layout tabs
LT (LINETYPE) Loads, sets, and modifies linetypes
LTS (LTSCALE) Changes the scale factor of linetypes for all objects in a drawing
LW (LWEIGHT) Sets the current lineweight, lineweight display options, and lineweight units
M
M (MOVE) Moves objects a specified distance in a specified direction
MA (MATCHPROP) Applies the properties of a selected object to other objects
ME (MEASURE) Joins similar objects to form a single, unbroken object
MEA (MEASUREGEOM) Measures the distance, radius, angle, area, and volume of selected objects or sequence of points
MI (MIRROR) Creates a mirrored copy of selected objects
ML (MLINE) Creates multiple parallel lines
MLA (MLEADERALIGN) Aligns and spaces selected multileader objects
MLC (MLEADERCOLLECT) Organizes selected multileaders that contain blocks into rows or columns, and displays the result with a single leader
MLD (MLEADER) Creates a multileader object
MLE (MLEADEREDIT) Adds leader lines to, or removes leader lines from, a multileader object
MLS (MLEADERSTYLE) Creates and modifies multileader styles
MO (PROPERTIES) Controls properties of existing objects
MORE (MESHSMOOTHMORE) Increases the level of smoothness for mesh objects by one level
MS (MSPACE) Switches from paper space to a model space viewport
MSM (MARKUP) Opens the Markup Set Manager
MT (MTEXT) Creates a multiline text object
MV (MVIEW) Creates and controls layout viewports
N
NORTH (GEOGRAPHICLOCATION) Specifies the geographic location information for a drawing file
NSHOT (NEWSHOT) Creates a named view with motion that is played back when viewed with ShowMotion
NVIEW (NEWVIEW) Creates a named view with no motion
O
O (OFFSET) Creates concentric circles, parallel lines, and parallel curves
OFFSETSRF (SURFOFFSET) Creates a parallel surface or solid by setting an offset distance from a surface
OP (OPTIONS) Customizes the kesibukan settings
ORBIT / 3DO (3DORBIT) Rotates the view in 3D space, but constrained to horizontal and vertical orbit only
OS (OSNAP) Sets running object snap modes
P
P (PAN) Adds a parameter with grips to a dynamic block definition
PA (PASTESPEC) Pastes objects from the Clipboard into the current drawing and controls the format of the data
PAR (PARAMETERS) Controls the associative parameters used in the drawing
PARAM (BPARAMETER) Adds a parameter with grips to a dynamic block definition
PATCH (SURFPATCH) Creates a new surface by fitting a cap over a surface edge that forms a closed loop
PCATTACH (POINTCLOUDATTACH) Inserts an indexed point cloud file into the current drawing
PE (PEDIT) Edits polylines and 3D polygon meshes
PL (PLINE) Creates a 2D polyline
PO (POINT) Creates a point object
POFF (HIDEPALETTES) Hides currently displayed palettes (including the command line)
POL (POLYGON) Creates an equilateral closed polyline
PON (SHOWPALETTES) Restores the display of hidden palettes
PR (PROPERTIES) Displays Properties palette
PRE (PREVIEW) Displays the drawing as it will be plotted
PRINT (PLOT) Plots a drawing to a plotter, printer, or file
PS (PSPACE) Switches from a model space viewport to paper space
PSOLID (POLYSOLID) Creates a 3D wall-like polysolid
PU (PURGE) Removes unused items, such as block definitions and layers, from the drawing
PYR (PYRAMID) Creates a 3D solid pyramid
Q
QC (QUICKCALC) Opens the QuickCalc calculator
QCUI (QUICKCUI) Displays the Customize User Interface Editor in a collapsed state
QP (QUICKPROPERTIES) Displays open drawings and layouts in a drawing in preview images
Q (QSAVE) Saves the current drawing
QVD (QVDRAWING) Displays open drawings and layouts in a drawing using preview images
QVDC (QVDRAWINGCLOSE) Closes preview images of open drawings and layouts in a drawing
QVL (QVLAYOUT) Displays preview images of model space and layouts in a drawing
QVLC (QVLAYOUTCLOSE) Closes preview images of model space and layouts in the current drawing
R
R (REDRAW) Refreshes the display in the current viewport
RA (REDRAWALL) Refreshes the display in all viewports
RC (RENDERCROP) Renders a specified rectangular area, called a crop window, within a viewport
RE (REGEN) Regenerates the entire drawing from the current viewport
REA (REGENALL) Regenerates the drawing and refreshes all viewports
REC (RECTANG) Creates a rectangular polyline
REG (REGION) Converts an object that encloses an area into a region object
REN (RENAME) Changes the names assigned to items such as layers and dimension styles
REV (REVOLVE) Creates a 3D solid or surface by sweeping a 2D object around an axis
RO (ROTATE) Rotates objects around a base point
RP (RENDERPRESETS) Specifies render presets, reusable rendering parameters, for rendering an image
RR (RENDER) Creates a photorealistic or realistically shaded image of a 3D solid or surface model
RW (RENDERWIN) Displays the Render window without starting a rendering operation
S
S (STRETCH) Stretches objects crossed by a selection window or polygon
SC (SCALE) Enlarges or reduces selected objects, keeping the proportions of the object the same after scaling
SCR (SCRIPT) Executes a sequence of commands from a script file
SEC (SECTION) Uses the intersection of a plane and solids, surfaces, or mesh to create a region
SET (SETVAR) Lists or changes the values of system variables
SHA (SHADEMODE) Starts the VSCURRENT command
SL (SLICE) Creates new 3D solids and surfaces by slicing, or dividing, existing objects
SN (SNAP) Restricts cursor movement to specified intervals
SO (SOLID) Creates solid-filled triangles and quadrilaterals
SP (SPELL) Checks spelling in a drawing
SPE (SPLINEDIT) Edits a spline or spline-fit polyline
SPL (SPLINE) Creates a smooth curve that passes through or near specified points
SPLANE (SECTIONPLANE) Creates a section object that acts as a cutting plane through 3D objects
SPLAY (SEQUENCEPLAY) Plays named views in one category
SPLIT (MESHSPLIT) Splits a mesh face into two faces
SSM (SHEETSET) Opens the Sheet Set Manager
ST (STYLE) Creates, modifies, or specifies text styles
STA (STANDARDS) Manages the association of standards files with drawings
SU (SUBTRACT) Combines selected 3D solids, surfaces, or 2D regions by subtraction
T
T (MTEXT) Creates a multiline text object
TA (TEXTALIGN) Aligns multiple text objects vertically, horizontally, or obliquely
TB (TABLE) Creates an empty table object
TED (TEXTEDIT) Edits a dimensional constraint, dimension, or text object
TH (THICKNESS) Sets the default 3D thickness property when creating 2D geometric objects
TI (TILEMODE) Controls whether paper space can be accessed
TOL (TOLERANCE) Creates geometric tolerances contained in a feature control frame
TOR (TORU) Creates a donut-shaped 3D solid
TP (TOOLPALETTES) Opens the Tool Palettes window
TR (TRIM) Trims objects to meet the edges of other objects
TS (TABLESTYLE) Creates, modifies, or specifies table styles
U
UC (UCSMAN) Manages defined user coordinate systems.
UN (UNITS) Controls coordinate and angle display formats and precision.
UNHIDE / UNISOLATE (UNISOLATEOBJECTS) Displays objects previously hidden with the ISOLATEOBJECTS or HIDEOBJECTS command.
UNI (UNION) Unions two solid or two region objects.
V
V (VIEW) Saves and restores named views, camera views, layout views, and preset views.
VGO (VIEWGO) Restores a named view.
VP (VPOINT) Sets the 3D viewing direction.
VPLAY (VIEWPLAY) Plays the animation associated to a named view.
VS (VSCURRENT) Sets the visual style in the current viewport.
VSM (VISUALSTYLES) Creates and modifies visual styles and applies a visual style to a viewport.
W
W (WBLOCK) Writes objects or a block to a new drawing file.
WE (WEDGE) Creates a 3D solid wedge.
WHEEL (NAVSWHEEL) Displays a wheel that contains a collection of view navigation tools.
X
X (EXPLODE) Breaks a compound object into its component objects.
XA (XATTACH) Inserts a DWG file as an external reference (xref).
XB (XBIND) Binds one or more definitions of named objects in an xref to the current drawing.
XC (XCLIP) Crops the display of a selected external reference or block reference to a specified boundary.
XL (XLINE) Creates a line of infinite length.
XR (XREF) Starts the EXTERNALREFERENCES command.
Z
Z (ZOOM) Increases or decreases the magnification of the view in the current viewport.
ZEBRA (ANALYSISZEBRA) Projects stripes onto a 3D model to analyze surface continuity.
ZIP (ETRANSMIT) Creates a Self-Extracting or Zipped Transmittal Package.